taylormorris Posted June 24, 2015 Share Posted June 24, 2015 For the "getNormal" function of WorldIntersectionNormal's, does this include the normal map texture? Or is it just the normal of the mesh? Link to comment
maxi Posted June 25, 2015 Share Posted June 25, 2015 Hi. Taylor, WorldIntersectionNormal::getNormal returns the normal vector of the first intersection point between the traced line and object surfaces. Link to comment
taylormorris Posted June 25, 2015 Author Share Posted June 25, 2015 Does the normal vector at the intersection point include the normal map on the mesh or is it just the normal of the mesh? Link to comment
maxi Posted June 26, 2015 Share Posted June 26, 2015 No, it dosn't include normal map. Link to comment
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