ExBemined Posted June 2, 2015 Share Posted June 2, 2015 For the semi-automatic generation of installation packages, I'm analysing how to generate cache files for scripts. It seems that because App plugins add specific functions and are mutually exclusive with each other, we need different cache files for every app plugin we want to support (AppWall, AppOculus, etc). Would there be a way to batch generate the cache files for all these app plugins? Or does every combination require the engine to be fully initialized with the specific app plugin? I'm mainly concerned with the AppOculus, if you load this plugin it immediately initializes the Oculus runtime, and fails if you don't have this installed. That means the build computer would need to have the Oculus runtime installed, and needs rendering capabilities, since selecting Null video app is ignored by these plugins (forces it to D3D11). Link to comment
unclebob Posted June 4, 2015 Share Posted June 4, 2015 Hi Michiel, You can use -extern_define startup argument and pass any defines you want even ones which are set by the plugins. Link to comment
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