werner.poetzelberger Posted May 20, 2015 Share Posted May 20, 2015 Hello, so I think I proceeded with the generation of a watermesh. I experienced, dropping a body into the water surfaces, it does not actually respect the actual orientation of the (here) cube, but rather keep a straight shape, following the bounding box.(?) cheers.w. Even with a sphere collider ... see the other image. Link to comment
elvieness Posted May 22, 2015 Share Posted May 22, 2015 Hello,We've checked two-way interaction of objects and water in the last release version and it seems to work properly.Can you provide a small test scene? Link to comment
werner.poetzelberger Posted May 22, 2015 Author Share Posted May 22, 2015 Thx for the answer... I have uploaded a file onto your ftp. U2TestProject_helmut.zip cheers werner Link to comment
silent Posted May 22, 2015 Share Posted May 22, 2015 Thank you! We'll surely check it, but only on next week, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted May 26, 2015 Share Posted May 26, 2015 Hi Werner, I'm afraid this is how our water implementation is working now. Waves near the objects will always have square shapes. Tuning water parameters a bit can hide this artifacts with a distance. We also have plans to improve water (add geometric waves. for example), but can't give you any ETA on this, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted May 26, 2015 Author Share Posted May 26, 2015 All right. Thank you for the answer. It is actually not a big thing right now. Following the correct shape would make sense I guess. Cheers, looking forward to the improvements. Thx. Werner Link to comment
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