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Object water - Water Body


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Posted

Hey,

 

try to create water via: create - object - water mesh and then assigning a Water Body, which results in the messed up mesh.

And there is NO interaction with other rigid bodies in the scene.

 

Do I do something wrong?

 

Thx for hints.

 

Werner

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Posted

Hi Werner,

 

I'm afraid, water surface should be represent by flat surface (like our plane primitive). Please, check our water samples: physics/water_** and objects/water_**.

 

Thanks!

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Posted

Hi Silent.

 

Yes, I think I found that out now.

The documentation is a bit irritating because it says 

 

 

  • The mesh should have box edges and a uniform grid.

 

and it says

 

 

 

Triangulation of polygons in water mesh is of no importance.

which actually is also a bit missleading as the resolution of the mesh is important for the wave details. Isnt it?

 

Interaction an forces, as well as waves etc. seem to be play with parameters. I think I will advance.

 

Thank you.

 

Cheers

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