werner.poetzelberger Posted May 20, 2015 Share Posted May 20, 2015 Hey, try to create water via: create - object - water mesh and then assigning a Water Body, which results in the messed up mesh. And there is NO interaction with other rigid bodies in the scene. Do I do something wrong? Thx for hints. Werner Link to comment
silent Posted May 20, 2015 Share Posted May 20, 2015 Hi Werner, I'm afraid, water surface should be represent by flat surface (like our plane primitive). Please, check our water samples: physics/water_** and objects/water_**. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted May 20, 2015 Author Share Posted May 20, 2015 Hi Silent. Yes, I think I found that out now. The documentation is a bit irritating because it says The mesh should have box edges and a uniform grid. and it says Triangulation of polygons in water mesh is of no importance. which actually is also a bit missleading as the resolution of the mesh is important for the wave details. Isnt it? Interaction an forces, as well as waves etc. seem to be play with parameters. I think I will advance. Thank you. Cheers Link to comment
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