demostenes Posted October 29, 2020 Author Posted October 29, 2020 (edited) I ve decided to learn new modelling and texturing techniques. I started with doric order kit. And once you have a kit, there is not that big step to have temple. Well it seems, that one day I have to look again at colloseum: Edited October 29, 2020 by demostenes 4
werner.poetzelberger Posted October 29, 2020 Posted October 29, 2020 Wow. Looks really good! I like it a lot (Blood in the Cella? ohoh something has happenend ;) Did you try to use higher tiled (or resolution) Normal maps? The scaling influences the perception of Scale. For my eye the elements appear a bit small. (But I guess that is the visual style you want to achieve). Best. W.
demostenes Posted October 29, 2020 Author Posted October 29, 2020 (edited) 15 minutes ago, werner.poetzelberger said: Wow. Looks really good! I like it a lot (Blood in the Cella? ohoh something has happenend ;) Did you try to use higher tiled (or resolution) Normal maps? The scaling influences the perception of Scale. For my eye the elements appear a bit small. (But I guess that is the visual style you want to achieve). Best. W. Well, actually these are rose petals, I forgot some unfineshed decal on the floor ;) I cant increase tiling, because all (majority) textures are in 0,1 UV space. But most of textures are 2k, so I can go little bit higer. I think perception of scale will be fixed once put into the scene and there will be some characters, etc, there is simply missing some reference point. Maybe I can give there more decorations like vases, etc....Btw even in real "scene" you cant hardly guess, that statue is 12m tall, until somebody stands beside it: Edited October 29, 2020 by demostenes 1
werner.poetzelberger Posted October 29, 2020 Posted October 29, 2020 (edited) 1 hour ago, demostenes said: Btw even in real "scene" you cant hardly guess, that statue is 12m tall, until somebody stands beside it: You are so right. But we (humans) know what materials look like. We can feel if its correct, and sometimes, the aesthetic tells a different story. When using a wrong texture scale, it might happen, that a pebble looks like a boulder or vice versa. Togehther with the human body it might change the image, but the perception still stays the same. Sure its also always a balance in real time gfx. between tech, aesthetic and realism. But I think, that scaling does a lot to tell you if its 'real' or not. The statue is gorgeous. I guess that is doable in Unig. ... And about the roses (blood), hehe. sry ;) Edited October 29, 2020 by werner.poetzelberger 1
davide445 Posted October 29, 2020 Posted October 29, 2020 11 hours ago, demostenes said: I ve decided to learn new modelling and texturing techniques. I started with doric order kit. And once you have a kit, there is not that big step to have temple. Well it seems, that one day I have to look again at colloseum: Really nice. My I ask you what are you using for modelling and texturing.
demostenes Posted October 29, 2020 Author Posted October 29, 2020 20 minutes ago, davide445 said: Really nice. My I ask you what are you using for modelling and texturing. Mostly 3ds max, Zbrush and Quixel mixer.
demostenes Posted March 18, 2021 Author Posted March 18, 2021 (edited) Edited March 18, 2021 by demostenes 6
Recommended Posts