BurakSelvi Posted January 27, 2015 Share Posted January 27, 2015 Can you please state your technical suggestions on how to simulate "snow plowing" in Unigine? Here is a similar real life scene that we want to simulate: Here is a simulation of snow plowing; http://youtu.be/9H1gRQ6S7gg?t=2m At the end, we want to simulate - snow plowing - snow accumulation at sides of road because of plowing - snowy/clean transition of the ground during plowing - difficulty on proceeding of plower vehicle because of pushed and accumulated snow in front of the vehicle Regards. Link to comment
BurakSelvi Posted February 5, 2015 Author Share Posted February 5, 2015 By technical suggestions, we mean suggestions about how to simulate - snow plowing - snow accumulation at both sides of the road because of plowing - snowy/clean transition of the ground during plowing - difficulty on proceeding of plower vehicle because of pushed and accumulated snow in front of the vehicle Hope to hear from you soon. Regards. Link to comment
unclebob Posted February 6, 2015 Share Posted February 6, 2015 Hello, Burak! I had a look at some implementation and have some ideas, feel free to combine and modify them: 1) You can have float 2d array which will represent 'how much snow in that cell'. By knowing that, you're able to build a mesh from the data as well as modify them both. You can look at the simplest implementation of that approach in the "Farming Simulator 2013" video on sixth minute here: http://youtu.be/H337G_Cp4KI?t=6m14s We have a sample which snows how to build ObjectMeshDynamic from array data using marching cubes algorithm, it's located in samples/objects/dynamic_01. This approach could be improved. For example, you can have a 3d array and fill it properly so there'll be snow accumulation. 2) It's possible to paint/remove 'snow' material on ObjectTerrain as you proceed with the vehicles; 3) Plowing force can be calculated by taking data from array in front of the vehicle; Link to comment
ulf.schroeter Posted February 8, 2015 Share Posted February 8, 2015 http://de.slideshare.net/colinbb/gdc2014-deformable-snow-rendering-in-batman-arkham-origins Link to comment
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