cinetec_tech Posted January 23, 2015 Posted January 23, 2015 hi. when i trying to open sprite_01 sample lots of noises on the image. some machine open the same sample display all black. same sample works great in 1.0
silent Posted January 23, 2015 Posted January 23, 2015 Hi, Could you please tell us your hardware configuration (on PCs where you have such noise): Operating System GPU GPU driver API (DX11 / OpenGL) Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
cinetec_tech Posted January 23, 2015 Author Posted January 23, 2015 we currently tested on 1:windows 8, intel hd4400, dx11 (noise) 2:windows 7, nvidia GTX580M dx11 (black screen) 3:windows7 , nvidia GTX970 dx11(black screen)
silent Posted January 23, 2015 Posted January 23, 2015 Thanks! Successfully reproduced this behavior on our test stand. Bug report is added to our internal bug tracker. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
silent Posted January 26, 2015 Posted January 26, 2015 Hi, To fix this issue, just add this line: sprite.setBlendFunc(GUI_BLEND_NONE,GUI_BLEND_NONE); after sprite.setMaterial(engine.materials.findMaterial(material)); UPD: Fixed in Unigine 2.0-beta. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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