christian.wolf2 Posted November 10, 2014 Share Posted November 10, 2014 Hi, I have spotted an error with creating a fresh project (via browser.bat) and game framework. Issue: The editor in your custom project won't start. You got an error "get_num_Intersection(ObjectMesh mesh, vec3 p0, vec3 p1). ObjectMesh not defined." in editor_tools_illumination. Problem: The folders in your project class will not be created properly. In "data" you got the folder "editor". But that one have to be copied. Solution: - Copy the "editor" folder in "data/core". - Edit "editor_hotkeys.h" in "data/core/editor/". Modify line 1869 to "string path = "core/editor/resources/presets/";". That should solve the problem, and the editor will be loaded. Unfortionaly the game framework plugin still won't work, because of the error "XML::do_parse(): unknown xml token "/". XML::load(): can't load "framework/plugin/game_framework_plugin.cpp" file.". Link to comment
silent Posted November 11, 2014 Share Posted November 11, 2014 Hi Christian, Sorry, but we can't reproduce such behavior. In the Unigine 2.0 alpha preview editor functionality was moved from core into the data directory (<SDK>/data/core/editor -> <SDK>/data/editor). New project generation from SDK Browser is also working as expected in Evaluation kit. Also, the ObjectMesh class is no longer exists. Please, check the migration guide here: https://developer.unigine.com/en/docs/1.0/start/migration_guide/code_migration/engine_library_migration/node_functions_migration/objects_functions_migration#object_mesh_class Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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