honya Posted October 28, 2014 Share Posted October 28, 2014 Hi, i have .fbx file with animation that contain only bones. When i set frame and do Export as where select Unigine animation (*.anim), it create empty file without animation. In 3DStudion Max 2012 with version 2014-07-07 is working right. Honya Link to comment
sebastianbah Posted October 31, 2014 Share Posted October 31, 2014 Hi,I'm afraid for the present moment there is no such option in 3Ds Max plugin.We'll add this issue to our task list.Sorry for inconvenience. Link to comment
honya Posted December 22, 2015 Author Share Posted December 22, 2015 Hi, which version is scheduled implement this features? I reminder it, because i needed it (i will using workaround now). Honya Link to comment
silent Posted December 23, 2015 Share Posted December 23, 2015 Hi Honya, Plugins for 3D software (Max / Maya) is no longer in active development stage. I've raised priority for this task (internal ticket #ED-661) - we will try to implement such files import via FBX Import / Asset Browser in the upcoming Unigine 2.2 update. Sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted December 23, 2015 Author Share Posted December 23, 2015 ok, thanks. Honya Link to comment
demostenes Posted October 2, 2016 Share Posted October 2, 2016 Hello, how does it look with this feature? Currently it is pain in the ass to import of hundreds of animations files. We have to do export in 3DS max 2012 and then upgrade to Unigine 2.0. We are speaking about 3000+ fbx animations files. We did some automatization of this process, but it would be much faster to do it on current versions. Link to comment
sebastianbah Posted December 5, 2016 Share Posted December 5, 2016 Hi, This feature will be available in next SDK release. Link to comment
honya Posted December 5, 2016 Author Share Posted December 5, 2016 Great, Thanks. Honya Link to comment
demostenes Posted December 26, 2016 Share Posted December 26, 2016 Hi, This feature will be available in next SDK release. Hi, how does it look? We are slowly forced to migrate to MotionBuilder 2017, so it means we must use 3Ds MAX 2016 or 2017 (2015 and lower does not see animations in FBX made by MB 2017), wich means, we will be not able to use workaround based on 3DS MAX 2012. Link to comment
silent Posted December 27, 2016 Share Posted December 27, 2016 Animations now can be imported via Import FBX. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted December 27, 2016 Author Share Posted December 27, 2016 Do you mean in menu Import -> FBX File or load it in resource editor? Because first create empty Dummy node, second load fbx, show bones and it can be save as .anim file. Link to comment
silent Posted December 27, 2016 Share Posted December 27, 2016 honya Import via FBX file in Editor should create .anim file (you can check the engine log to see where it saved) for files with animations only (no geometry). No changes in ResourceEdtitor were made. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted December 27, 2016 Author Share Posted December 27, 2016 silent, it don't do anything, when i do import fbx file where are only bones with animation, it create only dummy node in 2.4-Beta. In log is only: Loading "unigine_project/male_norestrict_WlkFwdLoop.fbx" file Link to comment
silent Posted December 27, 2016 Share Posted December 27, 2016 honya Could you please check the original directory with FBX file? It should contain meshes directory near with .anim files inside. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted December 27, 2016 Author Share Posted December 27, 2016 It not created any file in mesh folder. I check it with import fbx with geometry and i get this in log: 13:05:51 Loading "unigine_project/GORGON.FBX" file 13:05:57 Creating "unigine_project/meshes/aGORGON_BOW.mesh" mesh 13:05:57 Creating "unigine_project/meshes/aquiver.mesh" mesh 13:05:57 Creating "unigine_project/meshes/aARROW.mesh" mesh 13:05:57 Creating "unigine_project/meshes/aGORGON.mesh" mesh 13:05:57 Mesh::save_anim(): can't create "unigine_project/animations/BaseLayer.anim" file 13:05:57 Mesh::save(): unknown format of "unigine_project/animations/BaseLayer.anim" file 13:05:57 Can't save animation layer "BaseLayer" to "unigine_project/animations/BaseLayer.anim" It create files in meshes folder: aARROW.anim aARROW.mesh aGORGON.anim aGORGON.mesh aGORGON_BOW.anim aGORGON_BOW.mesh aquiver.anim aquiver.mesh But for import male_norestrict_WalkFwdLoop.fbx is in log only: Loading "unigine_project/male_norestrict_WalkFwdLoop.fbx" file Link to comment
silent Posted December 27, 2016 Share Posted December 27, 2016 honya Is it possible to check this FBX file?Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted December 27, 2016 Author Share Posted December 27, 2016 There male_norestrict_WalkFwdLoop.fbx, it was create MotionBuilder 2015. Link to comment
silent Posted December 27, 2016 Share Posted December 27, 2016 honya Thank you for the test file! Indeed, FBX Import with animations only is not working as expected right now. Should work normally in 2.4 release. Sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted December 27, 2016 Share Posted December 27, 2016 Just to be sure there is sample of bones FBX from MotionBuilder 2017, because there are some changes and 2017 (2016?) version of fbx cant be read in 2015 and older apps. test_2Handed_InPlace_Attack_01.fbx Link to comment
silent Posted December 28, 2016 Share Posted December 28, 2016 Files are created inside bin directory, could you please check? :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted December 28, 2016 Author Share Posted December 28, 2016 I try fbx from MotionBuilder 2017 that added demostenes and i get same result, nothing was created and in log is only: Loading "unigine_project/test_2Handed_InPlace_Attack_01.fbx" file Link to comment
sebastianbah Posted February 20, 2017 Share Posted February 20, 2017 Hi honya,Fix for this issue will be available in next SDK release.Sorry for the inconvenience caused. Link to comment
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