angus.wood Posted October 20, 2014 Share Posted October 20, 2014 We've just finished evaluating the Coherent UI system using a Unigine plugin supplied by Coherent themselves. Unfortunately the performance of the system is sub-par. Simply loading any page (without displaying it) makes the entire renderer process erratic and if you are then using getImage() / setImageTextureImage() to display the rendered HTML on an object then the framerate of the entire simulation drops to 30 FPS with just a single rotating cube on screen. However we do really like the system, and would like to use it in future titles. What are the chances of Unigine embracing CoherentUI and creating a high-performance plugin? Link to comment
manuel.gysin Posted October 23, 2014 Share Posted October 23, 2014 I think to solve this some api calls needs to be added to access the textures in a more performant way. (More can be found here https://developer.unigine.com/forum/topic/2535-coherent-ui-plugin-html5-renderer/) A statement would be good if there are any plans for it. Edit: here one more topic related to it https://developer.unigine.com/forum/topic/2484-solved-uniginetexturegetimage-alternative-to-write-into-widgetsprite/ Link to comment
binstream Posted October 27, 2014 Share Posted October 27, 2014 Since at the moment C++ API is still changing prior to UNIGINE 2 release, we would like to put this on hold for now. Link to comment
angus.wood Posted October 27, 2014 Author Share Posted October 27, 2014 Since at the moment C++ API is still changing prior to UNIGINE 2 release, we would like to put this on hold for now. Yeah, that makes sense. I have told the Coherent guys that they'll get an order from me as soon as they get the performance up to scratch, so hopefully they'll do the integration work once the 2.0 goes to production quality. Link to comment
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