pavel.evstafev Posted October 16, 2014 Posted October 16, 2014 You have added support geotiff, but I can not find how to Use it
silent Posted October 16, 2014 Posted October 16, 2014 I'm afraid there is no documentation at this moment, sorry. You can already load GeoTiff as usual raster images (for example for terrain textures). All you need to do is to add *.tif format suport into the file dialog. Please, edit <SDK>/data/editor/editor_dialogs.h on line 4046: dialog_file<Image,".tga.jpg.png.dds.psd.ppm.pgm.hdr.sgi.rgb.rgba.tif","image">; Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
pavel.evstafev Posted October 16, 2014 Author Posted October 16, 2014 Oh, Thx) But I had in mind a height map format GeoTiff)
silent Posted October 16, 2014 Posted October 16, 2014 There also should be no problems with loading a heightmaps. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
pavel.evstafev Posted October 21, 2014 Author Posted October 21, 2014 except that where now there is a function to import the height map?because when importing a terrain as before it is possible to import only .ter format
silent Posted October 21, 2014 Posted October 21, 2014 Import terrain will ask to save *.ter file first. After *.ter file saving you can import heightmap as usual. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
pavel.evstafev Posted October 29, 2014 Author Posted October 29, 2014 Thanks) It's worked , but when i import my geotiff , engine show error Maybe there is some specificity for geotiff file format or to save it?
necris Posted October 31, 2014 Posted October 31, 2014 Hello, Pavel.Unfortunately we can't reproduce such behaviour :( It would be more efficient if you provide us this problem file.
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