rpl89 0 Share Posted October 10, 2014 Hi all. I am fairly new to Unigine and gradually learning the various tools/features. My query is, I am looking to fade in an object when the player/camera is lets say 100 units away from the object, and then once the object is no longer in visible, it then fades out/de-animates. Is this possible to do without scripting? Possibly using the schemer? Thanks Link to post
ulf.schroeter 75 Share Posted October 10, 2014 You can define this for individual surfaces of mesh objects. Look for LevelOfDetail LOD in the documentation and there are also some LOD samples Link to post
werner.poetzelberger 61 Share Posted October 10, 2014 https://developer.unigine.com/en/docs/1.0/tutorials/lods/?words=lod#highlight Link to post
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