[SOLVED] Fadable Objects


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Hi all.


I am fairly new to Unigine and gradually learning the various tools/features.


My query is, I am looking to fade in an object when the player/camera is lets say 100 units away from the object, and then once the object is no longer in visible, it then fades out/de-animates.  Is this possible to do without scripting? Possibly using the schemer?



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You can define this for individual surfaces of mesh objects. Look for LevelOfDetail LOD in the documentation and there are also some LOD samples

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