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UNIGINE 2.0 Alpha Preview


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maimonides

Sorry, can't confirm such behavior right now. Our results on nVidia GPUs: Valley alpha 5% faster than old Valley. However, absolute difference is between 1-2 fps. Also, I've noticed that you have different shaders quiality (Ultra / High). Cold you please check this behavior with equal settings (for example, shaders should be set to High)?

 

demostenes

We are investigation this issue right now. I believe we will provde fix at the end of the day.

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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A very impressive update. You never disappoint.

In general the new Unigine Editor is very promissing. As a suggestion, you could include a set of predefined editor cameras in orthographic projection for top, bottom, front, back, left and right view.

 

Thanks guys.

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demostenes
danni.coy


SSL support has been added to the SDK browser, which uses Windows security certificates now. Probably, you have troubles with this certificates in your system.

 

There are several possible ways to fix this issue:

1. Install next windows updates:
    http://support.microsoft.com/kb/931125
    http://www.microsoft.com/ru-ru/download/details.aspx?id=39115
    http://www.microsoft.com/en-us/download/details.aspx?id=28175
    
2. If it doesn't help please use fixed browser_x86.exe in attachment (just repalce it in <SDK install dir>/bin)
 
browser_x86.zip

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Link to comment

demostenes

danni.coy

 

SSL support has been added to the SDK browser, which uses Windows security certificates now. Probably, you have troubles with this certificates in your system.

 

There are several possible ways to fix this issue:

1. Install next windows updates:

    http://support.microsoft.com/kb/931125

    http://www.microsoft.com/ru-ru/download/details.aspx?id=39115

    http://www.microsoft.com/en-us/download/details.aspx?id=28175

    

2. If it doesn't help please use fixed browser_x86.exe in attachment (just repalce it in <SDK install dir>/bin)

 

attachicon.gifbrowser_x86.zip

 

I can't open the browser either. I tried the above and got the following error message (Which is an improvement):

Can't open "../browser/browser.xml" config

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scott.richmond

 

Did you launch browser.bat after replacing the browser_x86.exe in <SDK>/bin directory?

 

Yes. However I have fixed it myself. I changed the following in your browser.bat:

cd "%dp0/bin"

to

cd bin

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werner.poetzelberger

 

To avoid most of problems with mask painting in Terrain Editor, please, try to use the following instructions.

If you create terrain in new world:

DX11:
 1. Create terrain
 2. Add materials on Layers tab, add textures and create texture arrays. Check that array do not rewrites any other texture
 3. Save the current world
 4. Paint on the terrain

OpenGL:
 1. Create terrain
 2. Add materials on Layers tab, add textures and create texture arrays. Check that array do not rewrites any other texture
 3. Resize Refined mask texture on Parameters tab
 4. Decompress textures
 5. Paint on the terrain
 
 If you've added only 1 material on the 2nd step, I'm afraid, you could check the result of your painting only when the second material will be added.
 
If after all, you still have a problems with mask painting, please check the following:
 - Texture arrays should exist and contains all of your material's textures
 - Refined index and mask textures should be assigned for each surface. You can generate empty textures using Import with empty fields.

Check th following in Terrain Editor:
 - Min/Max height values should correspond with terrain heihts in units
 
Also you can check Refined mask textures for changes.

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demostenes

danni.coy

 

SSL support has been added to the SDK browser, which uses Windows security certificates now. Probably, you have troubles with this certificates in your system.

 

There are several possible ways to fix this issue:

1. Install next windows updates:

    http://support.microsoft.com/kb/931125

    http://www.microsoft.com/ru-ru/download/details.aspx?id=39115

    http://www.microsoft.com/en-us/download/details.aspx?id=28175

    

2. If it doesn't help please use fixed browser_x86.exe in attachment (just repalce it in <SDK install dir>/bin)

 

attachicon.gifbrowser_x86.zip

 

Fixed browser_x86.exe hepled a bit, now I see missing msvcr100d.dll, which means, that binary is linked to debug version of dll, which is not in /lib.

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danni.coy

 

I'm afraid there is no documentation at this moment, sorry.

 

You can already load GeoTiff as usual raster images (for example for terrain texutres). All you need to do is to add *.tif format suport into the file dialog. Please, edit <SDK>/data/editor/editor_dialogs.h on line 4046:

dialog_file<Image,".tga.jpg.png.dds.psd.ppm.pgm.hdr.sgi.rgb.rgba.tif","image">;

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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Upgrading the projects to Unigine 2 I found some problems with upgrade scripts related with ObjectGuiMesh elements.

  • <gui> child element should be replaced by <gui_name>.
  • <mesh> child element is not replaced by <mesh_name>.

Is this correct?

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Hello,

 

I have followed the steps of Sebastian.

 

With basically the same result.

Diffuse, Normals, Specular is working, but I do not get any mask image/array. 

 

The mask seems to be the issue, as it is not created and assigned.

 

Will this sequencing of steps be solved later. The whole Terrain interface is a bit confusing for me at the moment as there are a lot of options, and I dont have a working terrain atm to play with.

 

cheers

 

werner

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