silent Posted October 13, 2014 Share Posted October 13, 2014 scott.richmond We will provide C# Integration sample today. Sorry for the delay. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
scott.richmond Posted October 13, 2014 Share Posted October 13, 2014 scott.richmond We will provide C# Integration sample today. Sorry for the delay. Thanks Silent. Looking forward to it. Link to comment
demostenes Posted October 13, 2014 Share Posted October 13, 2014 demostenes Could you please try to launch browser.bat with admin privileges? Thanks! I ve already tried, no difference. Link to comment
silent Posted October 13, 2014 Share Posted October 13, 2014 maimonides Sorry, can't confirm such behavior right now. Our results on nVidia GPUs: Valley alpha 5% faster than old Valley. However, absolute difference is between 1-2 fps. Also, I've noticed that you have different shaders quiality (Ultra / High). Cold you please check this behavior with equal settings (for example, shaders should be set to High)? demostenes We are investigation this issue right now. I believe we will provde fix at the end of the day. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
ivan.cuevas Posted October 13, 2014 Share Posted October 13, 2014 A very impressive update. You never disappoint. In general the new Unigine Editor is very promissing. As a suggestion, you could include a set of predefined editor cameras in orthographic projection for top, bottom, front, back, left and right view. Thanks guys. Link to comment
silent Posted October 13, 2014 Share Posted October 13, 2014 demostenesdanni.coySSL support has been added to the SDK browser, which uses Windows security certificates now. Probably, you have troubles with this certificates in your system. There are several possible ways to fix this issue: 1. Install next windows updates: http://support.microsoft.com/kb/931125 http://www.microsoft.com/ru-ru/download/details.aspx?id=39115 http://www.microsoft.com/en-us/download/details.aspx?id=28175 2. If it doesn't help please use fixed browser_x86.exe in attachment (just repalce it in <SDK install dir>/bin) browser_x86.zip How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted October 13, 2014 Share Posted October 13, 2014 ivan.cuevas We are planning to add such functionality a little bit later. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
scott.richmond Posted October 13, 2014 Share Posted October 13, 2014 demostenes danni.coy SSL support has been added to the SDK browser, which uses Windows security certificates now. Probably, you have troubles with this certificates in your system. There are several possible ways to fix this issue: 1. Install next windows updates: http://support.microsoft.com/kb/931125 http://www.microsoft.com/ru-ru/download/details.aspx?id=39115 http://www.microsoft.com/en-us/download/details.aspx?id=28175 2. If it doesn't help please use fixed browser_x86.exe in attachment (just repalce it in <SDK install dir>/bin) browser_x86.zip I can't open the browser either. I tried the above and got the following error message (Which is an improvement): Can't open "../browser/browser.xml" config Link to comment
silent Posted October 13, 2014 Share Posted October 13, 2014 scott.richmond Did you launch <SDK>/browser.bat after replacing the browser_x86.exe in <SDK>/bin directory? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
scott.richmond Posted October 13, 2014 Share Posted October 13, 2014 scott.richmond Did you launch browser.bat after replacing the browser_x86.exe in <SDK>/bin directory? Yes. However I have fixed it myself. I changed the following in your browser.bat: cd "%dp0/bin" to cd bin Link to comment
sebastianbah Posted October 13, 2014 Share Posted October 13, 2014 werner.poetzelberger To avoid most of problems with mask painting in Terrain Editor, please, try to use the following instructions.If you create terrain in new world:DX11: 1. Create terrain 2. Add materials on Layers tab, add textures and create texture arrays. Check that array do not rewrites any other texture 3. Save the current world 4. Paint on the terrainOpenGL: 1. Create terrain 2. Add materials on Layers tab, add textures and create texture arrays. Check that array do not rewrites any other texture 3. Resize Refined mask texture on Parameters tab 4. Decompress textures 5. Paint on the terrain If you've added only 1 material on the 2nd step, I'm afraid, you could check the result of your painting only when the second material will be added. If after all, you still have a problems with mask painting, please check the following: - Texture arrays should exist and contains all of your material's textures - Refined index and mask textures should be assigned for each surface. You can generate empty textures using Import with empty fields.Check th following in Terrain Editor: - Min/Max height values should correspond with terrain heihts in units Also you can check Refined mask textures for changes. Link to comment
silent Posted October 13, 2014 Share Posted October 13, 2014 scott.richmond Please, check our .NET Integration Sample here: https://developer.unigine.com/forum/topic/2877-net-integration-sample/ How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted October 13, 2014 Share Posted October 13, 2014 demostenes danni.coy SSL support has been added to the SDK browser, which uses Windows security certificates now. Probably, you have troubles with this certificates in your system. There are several possible ways to fix this issue: 1. Install next windows updates: http://support.microsoft.com/kb/931125 http://www.microsoft.com/ru-ru/download/details.aspx?id=39115 http://www.microsoft.com/en-us/download/details.aspx?id=28175 2. If it doesn't help please use fixed browser_x86.exe in attachment (just repalce it in <SDK install dir>/bin) browser_x86.zip Fixed browser_x86.exe hepled a bit, now I see missing msvcr100d.dll, which means, that binary is linked to debug version of dll, which is not in /lib. Link to comment
silent Posted October 13, 2014 Share Posted October 13, 2014 demostenes You can use attached dll to fix this issue. msvcr100d.zip How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted October 13, 2014 Share Posted October 13, 2014 demostenes You can use attached dll to fix this issue. msvcr100d.zip Yes, now it works. Thanks. Link to comment
danni.coy Posted October 14, 2014 Share Posted October 14, 2014 Is there any documentation on the geotiff format support?Is this just using the GDAL plugin or are we able to use it in other places? Link to comment
silent Posted October 14, 2014 Share Posted October 14, 2014 danni.coy I'm afraid there is no documentation at this moment, sorry. You can already load GeoTiff as usual raster images (for example for terrain texutres). All you need to do is to add *.tif format suport into the file dialog. Please, edit <SDK>/data/editor/editor_dialogs.h on line 4046: dialog_file<Image,".tga.jpg.png.dds.psd.ppm.pgm.hdr.sgi.rgb.rgba.tif","image">; Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
ivan.cuevas Posted October 15, 2014 Share Posted October 15, 2014 Upgrading the projects to Unigine 2 I found some problems with upgrade scripts related with ObjectGuiMesh elements. <gui> child element should be replaced by <gui_name>. <mesh> child element is not replaced by <mesh_name>. Is this correct? Link to comment
silent Posted October 15, 2014 Share Posted October 15, 2014 ivan.cuevas Probably this is a bug. I've passed this information to the developers. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted October 15, 2014 Share Posted October 15, 2014 Updated world.usc file you can find in attachment. Sorry for the inconvenience. world.zip How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
ivan.cuevas Posted October 15, 2014 Share Posted October 15, 2014 A question about Unigine Editor plugins. Is there any way to specify other paths apart of editor/plugins? Link to comment
silent Posted October 15, 2014 Share Posted October 15, 2014 ivan.cuevas I'm afraid the only way is to add editor_plugin parameter to engine startup options: main_x64 -editor_plugin "/path/to/plugin_1.plugin, /path/to/plugin_n.plugin" How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted October 17, 2014 Share Posted October 17, 2014 Moved here: https://developer.unigine.com/forum/topic/2888-new-terrain-engine-questions/ Link to comment
werner.poetzelberger Posted October 21, 2014 Share Posted October 21, 2014 Hello, I have followed the steps of Sebastian. With basically the same result. Diffuse, Normals, Specular is working, but I do not get any mask image/array. The mask seems to be the issue, as it is not created and assigned. Will this sequencing of steps be solved later. The whole Terrain interface is a bit confusing for me at the moment as there are a lot of options, and I dont have a working terrain atm to play with. cheers werner Link to comment
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