namal.bambarasinghe_ Posted October 3, 2014 Posted October 3, 2014 Hi all, In a multiple viewport application I use one player to generate a texture and all other players use that texture in their post material shaders. This works as expected by using "getProceduralTextureImage" and "setProceduralTextureImage". However (as expected) performance is terrible. Is there a faster alternative to this in Unigine? (something like setProceduralTextureHandle) Thanks
frustum Posted October 3, 2014 Posted October 3, 2014 setImageTextureProcedural function sets texture directly from one material to another. Material::setImageTextureProcedural(texture number,Procedural material,texture of procedural material).
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