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Unwanted change in landscape.node file


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Hi there

 

Everytime I change something in the washington scenery, adding an object for example and then save my changes, I observe a drop in performance about 50%. I track it down, that the landscape.node file is changed in the following lines:

 

Old entry in the landscape node file:

<surface name="terrain" material="terrain" property="surface_base">
<material>
	<state name="terrain">1</state>
	<state name="detail_0">1</state>
	<state name="detail_1">1</state>
	<state name="detail_2">1</state>
</material>

New entry in the landscape node file:

<surface name="terrain" cast_shadow="0" cast_world_shadow="0" intersection_mask="256" material="terrain" property="surface_base">
 <material>
        <state name="detail_0">1</state>
        <state name="detail_1">1</state>
</material>

But I don't change anything on the world shadows.

 

Thanks in advance

Renato

 

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Hi Renato,

 

Thank you for detailed description!

 

Washington demo have outdated engine binaries (November, 2013) and it is possible that not all functions are working without problems. I will check this behavior with the newest engine version (internal September builds) and report back. 

 

If I understand you correctly, reproductions steps are:

  1. Launch Washington demo with washington.py (-extern_define string is empty);
  2. In the Unigine Editor add any object into the world (mesh / node);
  3. Save world;
  4. Check for modifications of landscape.node.

Sorry for the inconvenience caused.

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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Hi Renato,

 

Good news - I can't reproduce this behavior with the latest engine version (and latest Washington version). Bad news is that we cannot provide a fix to this issue for the old Washington version.

 

We will double check this behavior before the Washington demo update.

 

Sorry for the inconvenience.

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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