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[WONTFIX] Rendering artefact inside fog


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Hi there

 

I observe an artefact in the fog while rolling the camera. It disappears after going back to a horizontal view of the camera. Is this a bug or do I have to control the camera differently?

 

Kind regards,

Renato

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Most probably a bug in the fragment shader of the fog material (I would guess some floating point precision/NaN problem). Should be added to the Unigine bug tracker.

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  • 3 weeks later...

Hi,

 

Just got response from the developers. I'm afraid this issue would not be fixed, since the object have really big size (approx. 5000 km for the longest part).

 

There are 3 possible solutions:

  1. If you really need such large ObjectVolumeBox you can increase camera far and near clipping. However, it can drastically reduce the performance.
  2. Split one large ObjectVolumeBox into smaller ones;
  3. Attach ObjectVolumeBox to camera and enable it when it's needed (like rain in Valley demo).

Thanks!

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