trevor.reed Posted July 2, 2014 Share Posted July 2, 2014 Hello, I'm currently attempting to build a prototype entirely using the C++ API. Right now I'm transferring camera control from UnigineScript into C++. Placing the camera (player) was working fine in UnigineScript, but in C++ it hasn't been going well. I'm running into a problem when using the command: player->setTransform(setTo(UNIGINE_VEC3(0.0, 0.0, 20.0), UNIGINE_VEC3(0.0, 1.0, -1.0), vec3(0.0, 0.0, 1.0))); The second parameter is supposed to control the direction of the camera/player. However, my player points in the -z direction no matter how I change it. Even if I switch the argument to UNIGINE_VEC3(0.0, 1.0, 1.0), the camera points in the -z direction. I've tried many different numbers as well as changing my argument to a unit vector, but the camera always points straight down towards -z. Is this an error with the C++ API or am I doing something else wrong? Thanks! Link to comment
unclebob Posted July 8, 2014 Share Posted July 8, 2014 Hello Trevor, Try to use lookAt (with the same parameters) instead. Link to comment
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