trevor.reed Posted July 2, 2014 Posted July 2, 2014 Hello, I'm currently attempting to build a prototype entirely using the C++ API. Right now I'm transferring camera control from UnigineScript into C++. Placing the camera (player) was working fine in UnigineScript, but in C++ it hasn't been going well. I'm running into a problem when using the command: player->setTransform(setTo(UNIGINE_VEC3(0.0, 0.0, 20.0), UNIGINE_VEC3(0.0, 1.0, -1.0), vec3(0.0, 0.0, 1.0))); The second parameter is supposed to control the direction of the camera/player. However, my player points in the -z direction no matter how I change it. Even if I switch the argument to UNIGINE_VEC3(0.0, 1.0, 1.0), the camera points in the -z direction. I've tried many different numbers as well as changing my argument to a unit vector, but the camera always points straight down towards -z. Is this an error with the C++ API or am I doing something else wrong? Thanks!
unclebob Posted July 8, 2014 Posted July 8, 2014 Hello Trevor, Try to use lookAt (with the same parameters) instead.
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