snow_zhangy Posted June 13, 2014 Share Posted June 13, 2014 hi: We meet a crash when call runWorldFunction multiple times in c++ api(it doesn't crash if we call it at low frequence). it crashs in engine interpreter. Could you give us some suggestion on how do we debug the interpreter at run time. also , it seems Node::setEnabled only works for the first time. we can hide an object but can't show it anymore with that call. very strange. Link to comment
silent Posted June 16, 2014 Share Posted June 16, 2014 Hi, Unfortunately, without looking at your C++ code and script logic it's hard to say what cause such issue. Could you please provide us simple test scene (C++ and uniginescript) and step-by-step guide for reproduction? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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