angus.wood Posted May 9, 2014 Share Posted May 9, 2014 What would be the best way to call a function when an animation finishes? We have short blocks of motion capture data that we need to chain together at run-time (rather than creating a long .sanim). To achieve the effect we want of chaining the animations together I need to know when they are finished. Is there any way in Unigine I can detect that the animation is done? Link to comment
sebastianbah Posted May 13, 2014 Share Posted May 13, 2014 Hello,Please, check the following functions: - getNumFrames () - getTime () - isPlaying ()Also, please, check tips and notices on the top of this article and animation samples. They shows how to combine animations using different layers.To open animation samples enter "world_load samples" in console and choose animation/animation_00.You can find source files for animation samples in <SDK folder>/data/samples/animation Also you can try to use skinner for animation management. Link to comment
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