philip.atha Posted April 22, 2014 Share Posted April 22, 2014 Sorry if this has been covered already, but I'm trying to script the process of importing some terrain maps from WorldMachine output. When they come into Unigine, they have the proper YZ orientation, but they appear to be flipped horizontally to what the actual file is. WorldMachine assumes the lower left corner as the 0,0 pixel location. Is there a known workflow for this? Link to comment
ulf.schroeter Posted April 22, 2014 Share Posted April 22, 2014 https://developer.unigine.com/forum/topic/208-default-texture-orientation/?hl=%2Bobjectterrain+%2Btexture Link to comment
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