honya Posted March 29, 2014 Share Posted March 29, 2014 Hi I use PlayerActor class for move and I have weird issue that PlayerActor oscillate on axis Z, with setPhysical(1) is changed value 0.0XX, with setPhysical(0) is change value 0.XXX. The weird thing is that I have 2 same mesh put in world as reference node, on first it oscillate, on other don't. Do you anybody know what can causes it? Honya Link to comment
ulf.schroeter Posted March 29, 2014 Share Posted March 29, 2014 Sounds strange, most probably test scene will be required for reproduction Link to comment
honya Posted March 29, 2014 Author Share Posted March 29, 2014 Simple scene with issue. oscillate.rar Link to comment
silent Posted March 31, 2014 Share Posted March 31, 2014 Hi, Have you checked Physics settings for the world? You can remove oscillations by tweaking Penetration factor and Penetration tolerance (for this scene it will be enough to add engine.physics.setPenetrationFactor(0.0f) into the script). If this unacceptable to you, please let us know or provide more detailed description. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted March 31, 2014 Author Share Posted March 31, 2014 Hi Silent, ok, i check Physics setting, if it will not good, i let you know. Thanks Honya Link to comment
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