Igor_de Posted March 28, 2014 Posted March 28, 2014 Hi. I have a third-person character made by PlayerPersecutor. When target node moves in world my camera turns for it and changes distance. setFixed function freezes angle in parent coordinate system. How do i can freeze Phi angle of Player in world coordinates? Thank you.
unclebob Posted April 4, 2014 Posted April 4, 2014 Hello Igor, Sorry for late reply, our bears need some care too. ;) So the basic idea is to write simple orbit camera logic in UnigineScript instead of using fixed PlayerPersecutor, just a few sin/cos operations and you can control it as you want. Another idea is to add NodeDummy to your world and attach PlayerPersecutor to that dummy node. Then you just need to place dummy node to your target's position.
nihal.bayoglu Posted September 10, 2015 Posted September 10, 2015 Hello, How can I attach PlayerPersecutor to that dummy node ? Thank you..
silent Posted September 10, 2015 Posted September 10, 2015 Hi Nihal, You can use Unigine Editor and with Alt + Mouse left button set Persecutor player as a Child to required node (in your case NodeDummy) in Nodes window. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
carlos.santos Posted April 23, 2020 Posted April 23, 2020 Boa tarde pessoal, sou novo neste programa e já o usei para fazer design de interiores, e gostaria de criar uma animação com essa câmera de busca, se alguém puder me ajudar, serei grato.
silent Posted April 24, 2020 Posted April 24, 2020 You can animate PlayerPersecutor via Tracker tool: https://developer.unigine.com/en/docs/2.11/videotutorials/essentials/tracker How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
carlos.santos Posted April 25, 2020 Posted April 25, 2020 20 hours ago, silent said: You can animate PlayerPersecutor via Tracker tool: https://developer.unigine.com/en/docs/2.11/videotutorials/essentials/tracker I saw the video .. so I still couldn't understand the part of putting this camera tracker to run the scene
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