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Enlighten is very interesting indeed.

 

I am starting to investigate GI in Unigine. Looks interesting already. Hoping to get some nice results.

 

cheers

 

werner

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i played around with gi in unigine as well,... 
but as soon as your main asset changes color , mhmmm .. 

there needed to be a possibility to blend prob light textures , depending on state of asset

for instance you have a red big asset in a small room - and it changes to be blue,.. how to handle such?

enlighten seems to have some high performance answers for such , including the possibility to have light emissive objects (real time area lights)

such a lighting tool together with physically based shading and parallax corrected cubemaps,.. (dreaming) ^^ :)

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yees. Realtime radiosity.

 

 

 

for instance you have a red big asset in a small room - and it changes to be blue,.. how to handle such?

Hmm. Have different sets of probelights and blend them?

 

Interesting.

 

b.w.

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well i heard them gonna integrate enlighten within unity5. feels a bit off since enlighten is a very expensive tool, and unity a very cheap engine. i'm courious what deal them made, and/or if maybe unigine comes up with their own solution?

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... re cheap. UE4: 19$ Cryengine: 9,99$ a month. Is there the term 'Free to develop' already?  :blink:

But interesting direction.

Still only announcements....

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