philipp.marcks Posted March 12, 2014 Share Posted March 12, 2014 http://www.geomerics.com/enlighten/anyone ever tried connecting enlighten with unigine? seems interesting. Link to comment
philipp.marcks Posted March 12, 2014 Author Share Posted March 12, 2014 http://www.youtube.com/watch?v=IxJtdCOmyEM Link to comment
werner.poetzelberger Posted March 12, 2014 Share Posted March 12, 2014 Enlighten is very interesting indeed. I am starting to investigate GI in Unigine. Looks interesting already. Hoping to get some nice results. cheers werner Link to comment
philipp.marcks Posted March 12, 2014 Author Share Posted March 12, 2014 i played around with gi in unigine as well,... but as soon as your main asset changes color , mhmmm .. there needed to be a possibility to blend prob light textures , depending on state of assetfor instance you have a red big asset in a small room - and it changes to be blue,.. how to handle such?enlighten seems to have some high performance answers for such , including the possibility to have light emissive objects (real time area lights)such a lighting tool together with physically based shading and parallax corrected cubemaps,.. (dreaming) ^^ :) Link to comment
werner.poetzelberger Posted March 13, 2014 Share Posted March 13, 2014 yees. Realtime radiosity. for instance you have a red big asset in a small room - and it changes to be blue,.. how to handle such? Hmm. Have different sets of probelights and blend them? Interesting. b.w. Link to comment
philipp.marcks Posted March 20, 2014 Author Share Posted March 20, 2014 well i heard them gonna integrate enlighten within unity5. feels a bit off since enlighten is a very expensive tool, and unity a very cheap engine. i'm courious what deal them made, and/or if maybe unigine comes up with their own solution? Link to comment
werner.poetzelberger Posted March 20, 2014 Share Posted March 20, 2014 ... re cheap. UE4: 19$ Cryengine: 9,99$ a month. Is there the term 'Free to develop' already? :blink: But interesting direction. Still only announcements.... Link to comment
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