paul.w Posted March 4, 2014 Share Posted March 4, 2014 Hi When I do a 'if' statement inside 'init()' I get the following error "editor is already loaded'. I want to do some checking inside 'init()', what is the best way to lay code out? if(typeofmessage == "something") { } //gives error Link to comment
silent Posted March 4, 2014 Share Posted March 4, 2014 Hi, "editor already loaded" it is not an error, you can ignore this message. This message indicates that you are trying to execute command editor_load with already opened Editor. Please, post all your script code or attach simple test scene with error, so we can check what happens here. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
paul.w Posted March 5, 2014 Author Share Posted March 5, 2014 Hi do you have an email where I can send the project to? Link to comment
silent Posted March 6, 2014 Share Posted March 6, 2014 Hi Paul, Unfortunately, we still haven't received your message. You can upload your test scene to our ftp server: ftp://files.unigine.com user: upload password: uSh3aihu0ja5 Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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