ivan.cuevas Posted February 27, 2014 Share Posted February 27, 2014 Hi, Latest SDK Direct3D11 renderer Execute BodyWater demo Rotate de camera Looks like there is an strange reflection as the attached image shows. Best regards, Iván. Link to comment
necris Posted February 28, 2014 Share Posted February 28, 2014 Hi Ivan,I'm afraid this issue won't be fixed.Reflection is calculated by flatness.As a workaround you can change Z-axis for water relative to reflected objects or just bake reflections in cubemap. Link to comment
demostenes Posted March 3, 2014 Share Posted March 3, 2014 just bake reflections in cubemap. How? I know I can grab cubemap for whole evironment, but how to grab cubemap exactly for given water mesh to bake reflections of surroundings? Link to comment
necris Posted March 5, 2014 Share Posted March 5, 2014 Demostenes,Sorry if I confused you.I told about workaround only, when you don't need exact reflections or can avoid its necessity. For example, if you have an open sky above or sometimes a dense forest.Baking process itself is standard: Open Tools -> Grabber tab and choose Cube option. Save cubemap in the dds format. Go to Materials settings -> States tab and uncheck Dynamical reflections. Go to textures tab and Set Reflection -> Static texture. Link to comment
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