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3ds_max_multi_mesh_export


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I agree. It is a solid suggestion.

Though we would add:

 

Checkbox (on export dialogue) so script can check for suffix "_lod" and auto group in mesh and node export. (So artist has choice)

 

If export from pivot, all mesh _lods should revert to the master _lod0 or root objects pivot.

 

Should root object be called "_lod0"?

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I agree. It is a solid suggestion.

Though we would add:

 

Checkbox (on export dialogue) so script can check for suffix "_lod" and auto group in mesh and node export. (So artist has choice)

 

If export from pivot, all mesh _lods should revert to the master _lod0 or root objects pivot.

 

Should root object be called "_lod0"?

 

Optional check box would be great. Actually for me it is does not important if root is called _lod0 as long as such export works :)

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  • 2 months later...

At the moment we can recommend to extend a MaxScript utility: plugins/Max/UnigineExport/UnigineMenu.ms

 

There are examples of batch export in the file.

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