eugene.litvinov Posted December 7, 2010 Share Posted December 7, 2010 Crash happen when I try set mass of RigidBody: Object attachObject; // in some function BodyRigid body = attachObject.getBodyRigid(); body.setMass(20); Link to comment
eugene.litvinov Posted December 8, 2010 Author Share Posted December 8, 2010 after that program is close. Link to comment
frustum Posted December 9, 2010 Share Posted December 9, 2010 You can't set mass to the rigid body directly. RigidBody has "shape based" flag, and this parameter is enabled by default. RigidBody automatically calculates own mass and inertia tensor from all assigned shapes when RigidBody is shape based. Otherwise you should set mass and inertia tensor for BodyRigid when shape based flag is disabled. Link to comment
eugene.litvinov Posted December 9, 2010 Author Share Posted December 9, 2010 Yes, I know, I see it from message... but nevertheless, unigine is crashed ( Link to comment
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