werner.poetzelberger Posted December 12, 2013 Share Posted December 12, 2013 Hi, I think it would be quite handy to have a saturation/desaturation option for each material for the final appearance, between the actual color as it is rendered and a grey value. Maybe it as well could be extrapolated towards a higher saturation. Like (0<-1(as it is)->2). We had implemented this option for our shaders using our previous engine. It is very handy when it comes to bringing together many scene elements, as the composition of the final image is much easier and more pleasing. Best. Werner Link to comment
binstream Posted January 12, 2014 Share Posted January 12, 2014 It doesn't seem to be a generic feature useful for other customers, so it is not planned to be implemented, sorry. Link to comment
werner.poetzelberger Posted February 7, 2014 Author Share Posted February 7, 2014 Its ok, understood. We have have to look into the whole shader topic anyway, so probably we will be able to implement features like this locally. Cheers. Werner Link to comment
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