steve3d Posted November 14, 2013 Posted November 14, 2013 I've just tested substance integration with unigine, the integration is much more easier than I expected. here is some results. Because of unigine's limitation. all textures are dynamic images. so all generated textres are in system memory. Hope unigine can have a way to create a real virtual texture from user provided Image class, not only textures from files. ( I mean add a function like engine.renders->createTextureImage(const char *name, Image ℑ, int flags) function in c++ ). If unigine can have this feature, then these tools like substance/amplify will be much more efficient. use substance as material, I can only override the diffuse/normal/spec with generated Image, but when I try to add generated texture to parallex with setImageTextureImage function, seems nothing changed. view overrided textures and I can use substance materials as just texture..
steve.brodie Posted November 20, 2013 Posted November 20, 2013 Nice work again Steve. Hopefully Amplify now make an SDK we could use.
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