Killer.Penguin Posted October 15, 2013 Share Posted October 15, 2013 This is a continuation from my previous post (which seems to be closed). What we want is for cloth to behave somewhat like a rubber. I would imagine having a special coefficient that gradually force the cloth points to move back to its original form over time. Right now even with RigidBody set to 1 and no gravity, most models don't return to its original form. Can this coefficient be added somehow? Link to comment
sebastianbah Posted October 16, 2013 Share Posted October 16, 2013 Hello,Try to use Restitution parameters to tune cloth deformation.You can find some additional information in docs. Link to comment
unclebob Posted November 8, 2013 Share Posted November 8, 2013 Hi Warit! I guess what you want to do is to emulate soft body behaviour via cloth physics (correct me if I'm wrong). That won't work perfectly. Unfortunately, there is no builtin solution for soft body physics. Maybe we can do following trick: 1. Make proper count ObjectDummy with BodyRigid physics for each 'soft body part'; 2. Connect that bodies via Joints 3. Attach cloth to that parts Link to comment
Oduvan4ik Posted June 28, 2022 Share Posted June 28, 2022 On 11/8/2013 at 10:52 AM, unclebob said: Hi Warit! I guess what you want to do is to emulate soft body behaviour via cloth physics (correct me if I'm wrong). That won't work perfectly. Unfortunately, there is no builtin solution for soft body physics. Maybe we can do following trick: 1. Make proper count ObjectDummy with BodyRigid physics for each 'soft body part'; 2. Connect that bodies via Joints 3. Attach cloth to that parts Will you also integrate softbody into the physic engine at some point? Link to comment
silent Posted June 29, 2022 Share Posted June 29, 2022 At this moment we don't have such plans, but things may change in the future. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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