snow_zhangy Posted September 21, 2013 Share Posted September 21, 2013 I try to get a good result for cloth simulation. but some part always flicking. Anyone good at cloth body could help? i attached the test level. thanks cloth_test.rar Link to comment
necris Posted September 24, 2013 Share Posted September 24, 2013 You need to create identical cloth surface on the character and attach cloth to this surface as it proposed in documentation.Also check samples/physics/cloth_06 and samples/physics/cloth_07 in SDK samples.In both cases cloth body is attached to the additional surface which replicates cloth body or part of it.The joint pin area is determined by joint size. You can set it by using Nodes -> Joints -> Size fields. Link to comment
gary Posted January 12, 2018 Share Posted January 12, 2018 (edited) I'm having difficulties getting my head round this issue... I'm working on an animated horse with flowing mane but can't get it to work correctly. I'm trying to follow the steps in the https://developer.unigine.com/en/docs/2.6.1/principles/physics/bodies/cloth/?words=cloth#attaching doc but am pulling my hair out at this stage trying to get it to work right. Any help would be much appreciated. Edited January 14, 2018 by gary Link to comment
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