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[SOLVED] need help to tweak the cloth body.


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You need to create identical cloth surface on the character and attach cloth to this surface as it proposed in documentation.

Also check samples/physics/cloth_06 and samples/physics/cloth_07 in SDK samples.

In both cases cloth body is attached to the additional surface which replicates cloth body or part of it.
The joint pin area is determined by joint size. You can set it by using Nodes -> Joints -> Size fields.

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  • 4 years later...

I'm having difficulties getting my head round this issue... I'm working on an animated horse with flowing mane but can't get it to work correctly. I'm trying to follow the steps in the https://developer.unigine.com/en/docs/2.6.1/principles/physics/bodies/cloth/?words=cloth#attaching doc but am pulling my hair out at this stage trying to get it to work right. Any help would be much appreciated.

Edited by gary
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