snow_zhangy Posted August 16, 2013 Share Posted August 16, 2013 Today i try to export a mesh with multi/sub material from max. I found in the engine it's always only one surface and the name is the same as the mesh name. here is my step: 1:create a teapot in max 2:create a multi/sub material with 3 sub materials, each one is a standard material 3: assign this material to the teapot. 4: assign different mat id on the teapot. 5: export to mesh. add the teapot to the engine, in the surfaces list only one "Teapot001" listed build:2013-07-12 Link to comment
silent Posted August 16, 2013 Share Posted August 16, 2013 Hi, Yes, this is known issue and we are working on it. One option you can try (if you are not using 2013/2014 3ds max) - to use old 3ds Max plugins (you can find it in attachment). Sorry for the inconvenience caused. old_plugins.zip How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
snow_zhangy Posted August 16, 2013 Author Share Posted August 16, 2013 thanks silent, that's fast:) Link to comment
snow_zhangy Posted August 16, 2013 Author Share Posted August 16, 2013 Hi, Yes, this is known issue and we are working on it. One option you can try (if you are not using 2013/2014 3ds max) - to use old 3ds Max plugins (you can find it in attachment). Sorry for the inconvenience caused. hi silent: Could you try this and see if this is a bug (with the old plugin) 1:create a box and a sphere 2: assign box as Mat ID 1 and sphere as Mat ID 2 3: create a multisub material and set 2 sub materials 4: assign this material to both 5: export the box and sphere. problem: the box and sphere has the wrong surface name , suppose to use the sub material name? Link to comment
silent Posted August 16, 2013 Share Posted August 16, 2013 What 3ds Max version are you using? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
snow_zhangy Posted August 16, 2013 Author Share Posted August 16, 2013 3dsmax 2012 64bit Link to comment
silent Posted August 16, 2013 Share Posted August 16, 2013 Hi, I'm afraid we can't change behavior of old plugins, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
berkay.k Posted March 13, 2015 Share Posted March 13, 2015 When will you solve this issue? I'm using 3D Studio Max 2011 64 Bit Edition, when I'm using multimaterial I'm slicing the model for each of muterial or texture set than re edit in unigine editor. It takes too much time for our completed other project models when we're jumping to unigine. Rebuilding 10 multimaterialed vehicles, buildings, terrains or other things are very difficult (takes too much time). It's very urgent for our projects. Link to comment
silent Posted March 14, 2015 Share Posted March 14, 2015 Hi Berkay, We are deeply sorry, but this behavior would not be changed in the nearest future. Instead we will provide more flexible soultion - asset browser that will surely speed up models exporting (no ETA at this moment). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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