Zhou.Alone Posted June 17, 2013 Share Posted June 17, 2013 Hi, I launched some of the demos, if the world is very big, it will take a long time to start. So, how to let some parts of the world(level) to be loaded asynchronously after the world start? Thanks Link to comment
ulf.schroeter Posted June 17, 2013 Share Posted June 17, 2013 UNIGINE already uses asynchronous streaming for loading textures, masks and meshes. Sometimes long loading times on startup are caused by initial shader compiles which will then be chached. So you should restart the demos once again and see if loading times have decrease compared to initial start. Link to comment
Zhou.Alone Posted June 18, 2013 Author Share Posted June 18, 2013 ulf, Thanks for you reply. I already noticed this, I first launch the Valley demo, it spend 5694 ms, second time it spend 1690 ms. This is very well, but I mean if I only load the terrain on initial time, then load other parts of the world after the engine started. it can speed up the loading time, and it can achieve some special functions. I want to know how to do this? Thanks! Link to comment
ulf.schroeter Posted June 18, 2013 Share Posted June 18, 2013 have a look at NodeSector documentation and search forum for it to get some additional info on usage Link to comment
Zhou.Alone Posted June 20, 2013 Author Share Posted June 20, 2013 ulf, Thanks for your tips. I'll take a look at it. Link to comment
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