Igor_de Posted June 3, 2013 Share Posted June 3, 2013 Can you add to PlayerActor member function moveTo(vec3) without pathfinding? Link to comment
ulf.schroeter Posted June 3, 2013 Share Posted June 3, 2013 Shouldn't be this better be done via continouse player position update each frame in your own UNIGINE script code (as it is quite specific) ? Link to comment
frustum Posted June 23, 2013 Share Posted June 23, 2013 moveTo() function should be created on your side. Same logic is implemented in the data/samples/paths/common/robot.h file. Link to comment
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