pramod.s Posted May 8, 2013 Share Posted May 8, 2013 I am adding some 2D polygons and lines on a WidgetCanvas. How can I enable anti-aliasing or blend so that the figure do not look pixelated. Link to comment
frustum Posted May 8, 2013 Share Posted May 8, 2013 video_renderable 1 video_restart And activate antialiasing. Link to comment
pramod.s Posted May 8, 2013 Author Share Posted May 8, 2013 I am passing below as command line arguments, but no luck.(check image) -video_mode -1 -video_resizable 0 -video_renderable 1 -video_restart 1 -video_multisample 1 Is there any way to apply shader on 2D polygon for anti-aliasing? Instead of enabling it on hardware level. Link to comment
ulf.schroeter Posted May 8, 2013 Share Posted May 8, 2013 Hardware anti-aliasing is of course the most prefereable solution (what GPU hardware are you using, some low-end GPU might not support anti-aliasing depending on selected resolution etc) ? In this case you could try usage of UNIGINE shader-based anti-aliasing post-process though post-process anti-aliasing introduces artifacts in case of thin text output. Link to comment
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