danni.coy Posted May 3, 2013 Share Posted May 3, 2013 We are working with large asset library and replacing this function with the following shaves a couple of seconds from our load time. string getWorldPath() { if (engine.world.isLoaded() == 0) return ""; string world_path = dirname(engine.filesystem.getFileName(basename(engine.world.getName()) + ".world")); world_path = relname(engine.getDataPath(),world_path); return world_path; } Link to comment
binstream Posted June 20, 2013 Share Posted June 20, 2013 I believe that the problem is solved with .ulist files Link to comment
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