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[SOLVED] Import custom terrain through C++


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I'm asking this question a bit early but, is it possible to import custom terrain through C++ and get it plugged into Unigine's terrain system? I would like to be able to manipulate LOD, flatness etc. through Unigine, as I am an artist and my brother is the coder. It's not as simple as using a height map to import the terrain either because we are currently implementing a voxel terrain system into Unigine. Thank you, Tony

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Frustum,

 

Ok.  Thank you!  I'm trying to figure out how much we will need to do externally with the voxel code before it's imported into Unigine.  So, because I don't understand this side of things... how would something like the LOD system work for an import terrain like this?  I'm assuming it would be coded into the C++ files, that are being imported with the terrain.  At that point it could function just like terrain that was created inside Unigine, correct?  What I mean is, if I looked at the wire frame of the imported terrain, I would see the same amount of tessellation and LOD's as if it were created inside Unigine (theoretically).

 

Also, are there any hopes of getting access to the terrain via c++?

 

Thanks,

Tony

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