werner.poetzelberger Posted April 16, 2013 Share Posted April 16, 2013 Hello, probably a noob Question but I cant get around that. I have modified some scripts and samples to make my own skinned char, loading a skinner script. This seems to work so far, and I think I get it so far. Everytime I start my example with my .bat file, still the editor is coming up. Cannot figure out why. Can someone help me on that? attached the files (should be extracted into the data folder). thx. best. werner noahTestSkinner.rar Link to comment
ivan.cuevas Posted April 16, 2013 Share Posted April 16, 2013 .Hi, Maybe in the unigine config file or the system script (unigine.cpp) is where editor is being loaded. In your rar files these files aren't present. Link to comment
werner.poetzelberger Posted April 17, 2013 Author Share Posted April 17, 2013 Hello Ivan, I will check those. thx. Werner Link to comment
werner.poetzelberger Posted April 17, 2013 Author Share Posted April 17, 2013 Another thing learned: <item name="console_command" type="string">editor_load</item> .. will be added if I start the editor. This line will bring up the editor even, if I start the .bat file. So, the way to go is, to include a 'myproject.cfg' file in the local folder to set all the parameters. I guess this makes sense. b.w. Link to comment
binstream Posted April 17, 2013 Share Posted April 17, 2013 you can override it with -console_command "editor_quit" CLi option Link to comment
werner.poetzelberger Posted April 17, 2013 Author Share Posted April 17, 2013 Oh that's pretty cool. Load/unload editor in a project. cheers werner Link to comment
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