Chen.Gaowei Posted April 12, 2013 Share Posted April 12, 2013 Hi, Is Unigine using dynamically loading textures? I found when camera changes to view with dramatic difference (e.g. camera big rotation) and there are a lot of textures. The movement does not appear to be very fluent at first. How can I overcome this situation? We have a large scene showed on multiple displays, and this becomes an issue. We could accept to load all the textures at the very first. Link to comment
silent Posted April 12, 2013 Share Posted April 12, 2013 Hi, Please take a look at the command: render_manager_create_textures 1 It will allow you to preload all textures for the scene. More options to customize rendering settings you can find in our documentation. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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