v.sergeev Posted March 30, 2013 Share Posted March 30, 2013 ObjectMeshSkinned::getNumAnimations useful method, but not implemented /******************************************************************************\** Animations*\******************************************************************************/ /* */int ObjectMeshSkinned::setAnimation(const char *name) const { return mesh_ptr->setAnimation(name,instance);} const char *ObjectMeshSkinned::getAnimation() const { return mesh_ptr->getAnimation(instance);} /* */void ObjectMeshSkinned::setAnimationID(int id) const { mesh_ptr->setAnimationID(id,instance);} int ObjectMeshSkinned::getAnimationID() const { return mesh_ptr->getAnimationID(instance);} int ObjectMeshSkinned::getNumAnimations() const { return mesh_ptr->getNumAnimations(); } int MeshSkinned::getNumAnimations() const { return animations.size(); } Link to comment
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