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[SOLVED] Mesh_reflection_2d_base at different levels of a same object


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Hi,

 

 

I must do a building with reflection at each level. I applied a mesh_reflection_2D_base and I've got no reflection.
 
Must each surface have a different material ? Must each surface be a separated mesh ?
 
Thanks !

post-693-0-77454300-1363796598_thumb.jpg

test.rar

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Hi Fabrice,

 

you would expect no reflection with your current set up.

 

Each surface must be separate for each plane of reflection

 

AND each of these surfaces must have their pivot in the centre. (Export from pivot not world)

 

The additional plane you have in there has its pivot well below the surface and off to the side (which seems you exported from world and not pivot)

 

you can make one plane, move it into position then copy it in this case

you can also share the same material

 

(but it does look weird with "no shadows in reflection" bug)

post-73-0-89299200-1363823763_thumb.jpg

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