steve3d Posted November 13, 2010 Share Posted November 13, 2010 I've read the manual, there are some functions to make engine render at specified fps, the engine.game.setFTime function. so, if I set the engine to render at a specified fps, I need to grab every fame to a seqence of tga files then render these tgas as a video. is that right? But both setFTime and setIFps function can not set the engine as a precisly fps, how is the correct way to render a video clip? Link to comment
Guest extaliones Posted November 16, 2010 Share Posted November 16, 2010 Please, see Heaven demo as reference sample code: heaven/grabber.h file. Link to comment
steve3d Posted November 16, 2010 Author Share Posted November 16, 2010 got it, thank you :) Link to comment
powerspeed_de Posted May 21, 2012 Share Posted May 21, 2012 при рендере видео изменяется fps . все ускоряется, потом замедляется. физика стоит на 25 fps, рендер тоже 25 fps, в готовой секвенции время то ускоряется, то замедляется. что делать rate changes when rendering video. everything first accelerated and then slowed down. Physics - 25 fps, render 25 fps, in the finished sequence time is accelerated, then slowed down. what to do Link to comment
steve3d Posted May 22, 2012 Author Share Posted May 22, 2012 https://developer.unigine.com/forum/topic/1298-integrate-uniginecamerapath-into-editor-to-preview-and-rendering-image-sequece/ try this Link to comment
unclebob Posted May 22, 2012 Share Posted May 22, 2012 Was Steve's solution of help to you? Link to comment
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