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[SOLVED] Problems building Unigine SDK 2013-02-11


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Unigine SDK 2013-02-11 

OS: Windows 7

Using build script:

build.py --type=all --bits=32 --component=all --plugin=all --clean_source --log=mybuild.log mybuild

It fails looking for fbx SDK.

AutodeskImport.cpp
d:\_development_\externalvc10\unigine\uniginesdk_source_2013-02-11_windows\sourc
e\plugins\editor\autodesk\AutodeskImport.h(22) : fatal error C1083: Cannot open
include file: 'fbxsdk.h': No such file or directory
Generating Code...
scons: building associated VariantDir targets: app\main\build\plugins\Editor\Aut
odesk plugins\App\AppWall\build\plugins\Editor\Autodesk plugins\App\AppLevel\bui
ld\plugins\Editor\Autodesk plugins\App\AppStereo\build\plugins\Editor\Autodesk p
lugins\App\App3DVision\build\plugins\Editor\Autodesk plugins\App\AppSurround\bui
ld\plugins\Editor\Autodesk plugins\App\App3DSurround\build\plugins\Editor\Autode
sk plugins\Editor\Collada\build\plugins\Editor\Autodesk plugins\Editor\OpenFligh
t\build\plugins\Editor\Autodesk plugins\Editor\Autodesk\build\plugins\Editor\Aut
odesk plugins\Interface\Interface\build\plugins\Editor\Autodesk plugins\Hardware
\GPUMonitor\build\plugins\Editor\Autodesk plugins\Network\FileClient\build\plugi
ns\Editor\Autodesk tools\tests\Sort\build\plugins\Editor\Autodesk tools\tests\Me
sh\build\plugins\Editor\Autodesk tools\tests\Bounds\build\plugins\Editor\Autodes
k tools\tests\Memory\build\plugins\Editor\Autodesk tools\tests\String\build\plug
ins\Editor\Autodesk tools\tests\Concave\build\plugins\Editor\Autodesk tools\test
s\Hashing\build\plugins\Editor\Autodesk tools\tests\MathLib\build\plugins\Editor
\Autodesk tools\tests\SimdLib\build\plugins\Editor\Autodesk tools\tests\Instance
\build\plugins\Editor\Autodesk tools\tests\MeshUtils\build\plugins\Editor\Autode
sk tools\tests\Numerical\build\plugins\Editor\Autodesk tools\tests\XmlParser\bui
ld\plugins\Editor\Autodesk tools\tests\Interpreter\build\plugins\Editor\Autodesk
 tools\tests\SystemInfo\build\plugins\Editor\Autodesk tools\XmlTree\build\plugin
s\Editor\Autodesk tools\Archiver\build\plugins\Editor\Autodesk tools\ImageDDS\bu
ild\plugins\Editor\Autodesk tools\ImageTTF\build\plugins\Editor\Autodesk tools\I
mageView\build\plugins\Editor\Autodesk tools\FlashView\build\plugins\Editor\Auto
desk tools\FileServer\build\plugins\Editor\Autodesk tools\Interpreter\build\plug
ins\Editor\Autodesk tools\MeshUpgrade\build\plugins\Editor\Autodesk tools\Resour
ce\build\plugins\Editor\Autodesk tools\ResourceEditor\build\plugins\Editor\Autod
esk tools\Terrain\build\plugins\Editor\Autodesk tools\TerrainMesh\build\plugins\
Editor\Autodesk tools\TerrainRelax\build\plugins\Editor\Autodesk
scons: *** [plugins\Editor\Autodesk\Autodesk.obj] Error 2
command failed, return code: 2

I've installed FBX SDK 2013.3, and created an environment variable %FBXROOT% (added to the %PATH%), but it fails anyway.

 

Not building Autodesk Tools compilation fails again because Network plugin can't find irc_client/IRCClient.h file:

NetworkReplicatorConnection.cpp
source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/
IRCClient.h': No such file or directory
source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/
IRCClient.h': No such file or directory
source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/
IRCClient.h': No such file or directory
source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/
IRCClient.h': No such file or directory
scons: *** [source\NetworkInterpreter.obj] Error 2
scons: *** [source\Network.obj] Error 2
source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/
IRCClient.h': No such file or directory
scons: *** [source\NetworkPlugin.obj] Error 2
scons: *** [source\NetworkNode.obj] Error 2
scons: *** [source\replication\NetworkReplica.obj] Error 2
source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/
IRCClient.h': No such file or directory
source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/
IRCClient.h': No such file or directory
scons: *** [source\replication\NetworkReplicator.obj] Error 2
scons: *** [source\replication\SharedState.obj] Error 2
source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/
IRCClient.h': No such file or directory
scons: *** [source\replication\NetworkReplicatorConnection.obj] Error 2
command failed, return code: 2

 

How can I specify fbx sdk root to the building system?

Is a Raknet 3rd party dependency missed or outdated?

 

Thanks.

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Please set FBXROOT and FBXVERSION environemnt variables.

Or you can exclude AutoDesk plugin from source/plugins/Editor/SConscript file.

 

export FBXROOT="/Applications/Autodesk/FBX_SDK/2013.3"
export FBXVERSION="fbxsdk-2013.3"
Link to comment

It fails anyway:

AutodeskImport.cpp
d:\_development_\externalvc10\unigine\uniginesdk_source_2013-02-11_windows\sourc
e\plugins\editor\autodesk\AutodeskImport.h(22) : fatal error C1083: Cannot open
include file: 'fbxsdk.h': No such file or directory
Generating Code...
scons: building associated VariantDir targets: app\main\build\plugins\Editor\Aut
...
Editor\Autodesk tools\TerrainRelax\build\plugins\Editor\Autodesk
scons: *** [plugins\Editor\Autodesk\Autodesk.obj] Error 2
command failed, return code: 2

D:\_development_\externalvc10\UNIGINE\UnigineSDK_source_2013-02-11_windows\utils
>echo %FBXROOT%
C:\Program Files\Autodesk\FBX\FBX SDK\2013.3

D:\_development_\externalvc10\UNIGINE\UnigineSDK_source_2013-02-11_windows\utils
>echo %FBXVERSION%
fbxsdk-2013.3

 

Skipping Autodesk tools, the Network plugin fails to compile as described above.

It's not a critical issue for me at the moment, I can customize the build.

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