ivan.cuevas Posted February 15, 2013 Share Posted February 15, 2013 Unigine SDK 2013-02-11 OS: Windows 7 Using build script: build.py --type=all --bits=32 --component=all --plugin=all --clean_source --log=mybuild.log mybuild It fails looking for fbx SDK. AutodeskImport.cpp d:\_development_\externalvc10\unigine\uniginesdk_source_2013-02-11_windows\sourc e\plugins\editor\autodesk\AutodeskImport.h(22) : fatal error C1083: Cannot open include file: 'fbxsdk.h': No such file or directory Generating Code... scons: building associated VariantDir targets: app\main\build\plugins\Editor\Aut odesk plugins\App\AppWall\build\plugins\Editor\Autodesk plugins\App\AppLevel\bui ld\plugins\Editor\Autodesk plugins\App\AppStereo\build\plugins\Editor\Autodesk p lugins\App\App3DVision\build\plugins\Editor\Autodesk plugins\App\AppSurround\bui ld\plugins\Editor\Autodesk plugins\App\App3DSurround\build\plugins\Editor\Autode sk plugins\Editor\Collada\build\plugins\Editor\Autodesk plugins\Editor\OpenFligh t\build\plugins\Editor\Autodesk plugins\Editor\Autodesk\build\plugins\Editor\Aut odesk plugins\Interface\Interface\build\plugins\Editor\Autodesk plugins\Hardware \GPUMonitor\build\plugins\Editor\Autodesk plugins\Network\FileClient\build\plugi ns\Editor\Autodesk tools\tests\Sort\build\plugins\Editor\Autodesk tools\tests\Me sh\build\plugins\Editor\Autodesk tools\tests\Bounds\build\plugins\Editor\Autodes k tools\tests\Memory\build\plugins\Editor\Autodesk tools\tests\String\build\plug ins\Editor\Autodesk tools\tests\Concave\build\plugins\Editor\Autodesk tools\test s\Hashing\build\plugins\Editor\Autodesk tools\tests\MathLib\build\plugins\Editor \Autodesk tools\tests\SimdLib\build\plugins\Editor\Autodesk tools\tests\Instance \build\plugins\Editor\Autodesk tools\tests\MeshUtils\build\plugins\Editor\Autode sk tools\tests\Numerical\build\plugins\Editor\Autodesk tools\tests\XmlParser\bui ld\plugins\Editor\Autodesk tools\tests\Interpreter\build\plugins\Editor\Autodesk tools\tests\SystemInfo\build\plugins\Editor\Autodesk tools\XmlTree\build\plugin s\Editor\Autodesk tools\Archiver\build\plugins\Editor\Autodesk tools\ImageDDS\bu ild\plugins\Editor\Autodesk tools\ImageTTF\build\plugins\Editor\Autodesk tools\I mageView\build\plugins\Editor\Autodesk tools\FlashView\build\plugins\Editor\Auto desk tools\FileServer\build\plugins\Editor\Autodesk tools\Interpreter\build\plug ins\Editor\Autodesk tools\MeshUpgrade\build\plugins\Editor\Autodesk tools\Resour ce\build\plugins\Editor\Autodesk tools\ResourceEditor\build\plugins\Editor\Autod esk tools\Terrain\build\plugins\Editor\Autodesk tools\TerrainMesh\build\plugins\ Editor\Autodesk tools\TerrainRelax\build\plugins\Editor\Autodesk scons: *** [plugins\Editor\Autodesk\Autodesk.obj] Error 2 command failed, return code: 2 I've installed FBX SDK 2013.3, and created an environment variable %FBXROOT% (added to the %PATH%), but it fails anyway. Not building Autodesk Tools compilation fails again because Network plugin can't find irc_client/IRCClient.h file: NetworkReplicatorConnection.cpp source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/ IRCClient.h': No such file or directory source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/ IRCClient.h': No such file or directory source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/ IRCClient.h': No such file or directory source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/ IRCClient.h': No such file or directory scons: *** [source\NetworkInterpreter.obj] Error 2 scons: *** [source\Network.obj] Error 2 source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/ IRCClient.h': No such file or directory scons: *** [source\NetworkPlugin.obj] Error 2 scons: *** [source\NetworkNode.obj] Error 2 scons: *** [source\replication\NetworkReplica.obj] Error 2 source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/ IRCClient.h': No such file or directory source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/ IRCClient.h': No such file or directory scons: *** [source\replication\NetworkReplicator.obj] Error 2 scons: *** [source\replication\SharedState.obj] Error 2 source\Network.h(53) : fatal error C1083: Cannot open include file: 'irc_client/ IRCClient.h': No such file or directory scons: *** [source\replication\NetworkReplicatorConnection.obj] Error 2 command failed, return code: 2 How can I specify fbx sdk root to the building system? Is a Raknet 3rd party dependency missed or outdated? Thanks. Link to comment
frustum Posted February 15, 2013 Share Posted February 15, 2013 Please set FBXROOT and FBXVERSION environemnt variables. Or you can exclude AutoDesk plugin from source/plugins/Editor/SConscript file. export FBXROOT="/Applications/Autodesk/FBX_SDK/2013.3" export FBXVERSION="fbxsdk-2013.3" Link to comment
ivan.cuevas Posted February 15, 2013 Author Share Posted February 15, 2013 It fails anyway: AutodeskImport.cpp d:\_development_\externalvc10\unigine\uniginesdk_source_2013-02-11_windows\sourc e\plugins\editor\autodesk\AutodeskImport.h(22) : fatal error C1083: Cannot open include file: 'fbxsdk.h': No such file or directory Generating Code... scons: building associated VariantDir targets: app\main\build\plugins\Editor\Aut ... Editor\Autodesk tools\TerrainRelax\build\plugins\Editor\Autodesk scons: *** [plugins\Editor\Autodesk\Autodesk.obj] Error 2 command failed, return code: 2 D:\_development_\externalvc10\UNIGINE\UnigineSDK_source_2013-02-11_windows\utils >echo %FBXROOT% C:\Program Files\Autodesk\FBX\FBX SDK\2013.3 D:\_development_\externalvc10\UNIGINE\UnigineSDK_source_2013-02-11_windows\utils >echo %FBXVERSION% fbxsdk-2013.3 Skipping Autodesk tools, the Network plugin fails to compile as described above. It's not a critical issue for me at the moment, I can customize the build. Link to comment
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