nat.harrold Posted February 12, 2013 Share Posted February 12, 2013 Hi, Is there a way for these types of objects to draw (in visulazer) their bounds? If not, would be useful. Thanks. N. Link to comment
demostenes Posted February 13, 2013 Share Posted February 13, 2013 I think there was some script from Ulf which could be adapted to this, but thats all i know. I agree, that this would be usefull. Link to comment
ulf.schroeter Posted February 13, 2013 Share Posted February 13, 2013 WorldOccluderTerrain-Visualizer as general example. There are also engine.visualizer functions for rendering node bounding boxes etc. Link to comment
nat.harrold Posted February 14, 2013 Author Share Posted February 14, 2013 Thanks Ulf, Though, I should have phrased the question more clearly. (we / I mean danni, has made this happen for some custom objects before - so I knew it was possible) I was asking, as these are native unigine objects and was raising the question in order to keep consistency across the editor, as ObjectGrass does this. This was a suggestion for all current and future users of Unigine, rather than each of us trying to patch the editor.. Rephrased Question: Unigine Crew, could you please make your native objects show bounding boxes in the visualizer? eg: world clutter, cluster etc. Thanks. Link to comment
manguste Posted February 22, 2013 Share Posted February 22, 2013 Nat, Ok, added to the wish list. Link to comment
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