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Unigine Crash / Track Editing when removing objects from world.


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How to reproduce:

1. Track editor is open with track loaded
2. Remove object from node lister. (one that is linked to track track editor)
3. Click on object that has been removed from world but still in track ediotor
4. crash. fatal.no stack dump. no record in log file.

What should happen.

Generally, if an object id cannot be found when loading a track (whether at world load or during editing), it should disable the reference in track editor (not delete it) perhaps put a line through the object name. and print an error message to log file on world loading.

Then when track is loaded you can easilty see any missing object id's in the track editor list. When you double click on the object name that is unlinked, it should allow you to relink the keys to another compatible object.

This has caused me grief when editing the world file and track file.

eg. when you have saved the track file and unigine world has a fatal crash or pc has a system crash and losses the object id's in the world file if you haven't saved after adding new nodes.

PS - Undo functions for track editor window are a must have.

Thanks,
Nat.

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