Jump to content

[SOLVED] 3D Windows in GUI


photo

Recommended Posts

Hey all,

 

So I'd like to create a plugin that imitates behavior like that of the resource editor, whereby I have a series of tabs with 3D windows in them at Vector.zero. Not in my world, but an instanced 3d space whereby I can load and configure static mesh objects before they're loaded into the scene. Can a canvas widget object achieve this? Or will I end up using a PlayerSpectator in conjunction with controls?

Link to comment
×
×
  • Create New...