philip.atha Posted January 7, 2013 Share Posted January 7, 2013 Hey all, So I'd like to create a plugin that imitates behavior like that of the resource editor, whereby I have a series of tabs with 3D windows in them at Vector.zero. Not in my world, but an instanced 3d space whereby I can load and configure static mesh objects before they're loaded into the scene. Can a canvas widget object achieve this? Or will I end up using a PlayerSpectator in conjunction with controls? Link to comment
ulf.schroeter Posted January 7, 2013 Share Posted January 7, 2013 WidgetSpriteNode should be your friend Link to comment
manguste Posted January 10, 2013 Share Posted January 10, 2013 Yep, or WidgetSpriteViewport. Link to comment
Recommended Posts