philip.atha Posted January 7, 2013 Posted January 7, 2013 Hey all, So I'd like to create a plugin that imitates behavior like that of the resource editor, whereby I have a series of tabs with 3D windows in them at Vector.zero. Not in my world, but an instanced 3d space whereby I can load and configure static mesh objects before they're loaded into the scene. Can a canvas widget object achieve this? Or will I end up using a PlayerSpectator in conjunction with controls?
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