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export node as mesh


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Why not simply provide user dialog option on node export for selection of 1) node relative or 2) world relative coordinate export ? This would provide best solution with very little implementation effort

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Jiri, you need to reset position to 0,0,0 before export if you do not want to have an origin of coordinates as a pivot point.

Ulf, yep, that's a rational suggestion, but not for the nearest future, I'm afraid. Will keep it in mind.

 

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Demostenes,

We're sorry, but this behavior of node exporting is correct. This is used for export whole scene into mesh file.

 

Well, if you export node as node file, coordinates are 0,0,0 (in one of recent releases it was changed to this behaviour) and in our case it meant significant time saver (try to do 1300 nodes). I think having mesh with coordinates 0,0,0 and actual objects placed like 12000,8000,500 (which is our case) can cause lots of troubles, so moving it to 0,0,0 before export is almost must. Idea of Ulf is really good, but I agree, that it is nothing crucial.

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