demostenes Posted December 8, 2012 Posted December 8, 2012 When I use normal map for mesh_leaf_base shader, there is no bump effect. Normal map is indeed OK, I verified on mesh_base shader, it works well there. For very small leafs normal map indeed does not make much sense, but for big leafs it does.
manguste Posted December 13, 2012 Posted December 13, 2012 By default, yes, it is not rendered for the performance reasons. For this option to work, you need to change Materials -> States -> Passes -> Light world from Deafult to Phong.
demostenes Posted December 13, 2012 Author Posted December 13, 2012 By default, yes, it is not rendered for the performance reasons. For this option to work, you need to change Materials -> States -> Passes -> Light world from Deafult to Phong. Great, thanks!
manguste Posted December 17, 2012 Posted December 17, 2012 Just FYI, our CTO has refactored shaders for leaves, so in the next SDK a normal map will be available after enabling States -> Phong shading option. A normal map will be also rendered in the deferred light mode as well.
Recommended Posts