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[SOLVED] WidgetSpriteViewport transparence


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Hello,

 

Is there anyway to make WidgetSpriteViewport behave as WidgetSpriteNode ?

I don't want to have an opaque background instead I would like it to be filled an fully transparent alpha value.

 

Thanks

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Thanks ulf.schroeter, it's seems that I did the same thing that carl.sutton, adding a dummy root for my hierarchy.

 

I'm agree with you or they should add a better explanation of the deep differences between WidgetSpriteNode and WidgetSpriteViewport.

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  • 2 weeks later...

Abou,

  • WidgetSpriteNode supports alpha, since it is used specifically to render separate nodes. It does not support engine postprocesses (like HDR, DOF, motion blur, glow, etc.); only postprocess materials can be applied to it.
  • WidgetSpriteViewport is used to render the whole scene, with all postprocesses. But the composite shader does not support alpha.

I've added this into class descriptions in docs.

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